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Noise Controller Print
Written by Joe   

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Many times we want some randomization in our animations; one of the best ways to do this is with the noise controller. I use this technique a lot to make something shake or jitter, or have a more subtle effect like and object floating.

 

 

Last Updated on Thursday, 19 November 2009 11:12
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Target Camera in Blender Print
Written by Joe   

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Obviously being a 3ds max guy, I miss some simple features in max when I move over to blender. One such feature is the “Target Camera” option in Max. There does not seem to be a similar option in Blender 2.49.

I will take the next few moments and to show you how to set up a similar function in Blender.

 

Last Updated on Wednesday, 03 March 2010 12:16
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Quick Cage Print
Written by Joe   

Read moreThere are several ways to create objects such as a fence, grate or a cage in 3DS Max. When geometry is required nothing beats the lattice modifier in ease and speed.  This modifier takes the segments or edges of a polygon and converts them into solid geometry.

Last Updated on Tuesday, 01 September 2009 12:50
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Sculptris to Blender Retopo workflow Print
Written by Mike Williamson   
Read moreHere's my thoughts on retopo from sculptris using 2.5

this is a brief tutorial about re-topologising in blender...

it's not step by step, but might be of use.... I'll expand depending on peoples needs...

1: First export your model as an obj from sculptris

2: import obj into blender 2.5. 

Last Updated on Monday, 19 July 2010 11:10
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