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Low Poly Castle Print
Written by Joe   
Read moreSoftware Version: 3DS Max 9.0

Level: Beginner

The Barbican


Focus: Introduction to 3D Studio Max through the use of simple modeling techniques.

Objectives of Tutorial:

  1. Grasp a basic understanding of a 3D environment
  2. Learn to use primitive objects to create a semi-complicated 3D object(s)
  3. Build to scale

    Additional files needed
    Low Poly Castle layout: here

Last Updated on Wednesday, 12 November 2008 09:10
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Galactic Dogfight: Part 1 Planning Print
Written by Joe   

Objective: Create a short animated dogfight in space.

Starting Level: Beginner
End Level:
Advanced
Last Updated on Wednesday, 12 November 2008 09:12
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Galactic Dogfight: Part 2 Modeling Print
Written by Joe   

Section A: Blueprint Prep

Setting up in Photoshop
Model each item separately that will be included in your scene.Before we start to model our first, or any item, we need to set up our blueprints that we gathered during our planning phase. For this tutorial I chose the time ship Relativity from an episode of Star Trek Voyager. The blueprint is located here.


We need to take this photo into Photoshop to chop it up into its various views. One of the main reasons I chose this ship, other than looking cool, is it gives us all 5 sides

  • Top
  • Bottom
  • Side
  • Front
  • Rear
Last Updated on Thursday, 13 November 2008 09:05
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Sculptris to Blender Retopo workflow Print
Written by Mike Williamson   
Read moreHere's my thoughts on retopo from sculptris using 2.5

this is a brief tutorial about re-topologising in blender...

it's not step by step, but might be of use.... I'll expand depending on peoples needs...

1: First export your model as an obj from sculptris

2: import obj into blender 2.5. 

Last Updated on Monday, 19 July 2010 11:10
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