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Written by Joe
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Software Version: 3DS Max 9.0
Level: Beginner
The Barbican
Focus: Introduction to 3D Studio Max through the use of simple modeling techniques.
Objectives of Tutorial:
- Grasp a basic understanding of a 3D environment
- Learn to use primitive objects to create a semi-complicated 3D object(s)
- Build to scale
Additional files needed Low Poly Castle layout: here
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Last Updated on Wednesday, 12 November 2008 09:10 |
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Written by Joe
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Objective: Create a short animated dogfight in space.
Starting Level: Beginner End Level: Advanced
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Last Updated on Wednesday, 12 November 2008 09:12 |
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Written by Joe
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Section A: Blueprint Prep
Setting up in Photoshop Model each item separately that will be included in your scene.Before we start to model our first, or any item, we need to set up our blueprints that we gathered during our planning phase. For this tutorial I chose the time ship Relativity from an episode of Star Trek Voyager. The blueprint is located here.

We need to take this photo into Photoshop to chop it up into its various views. One of the main reasons I chose this ship, other than looking cool, is it gives us all 5 sides
- Top
- Bottom
- Side
- Front
- Rear
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Last Updated on Thursday, 13 November 2008 09:05 |
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Written by Mike Williamson
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Here's my thoughts on retopo from sculptris using 2.5
this is a brief tutorial about re-topologising in blender...
it's not step by step, but might be of use.... I'll expand depending on peoples needs...
1: First export your model as an obj from sculptris
2: import obj into blender 2.5.
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Last Updated on Monday, 19 July 2010 11:10 |
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